Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
A series of bad deals and decisions force Willam Spice into bankruptcy. Willam Spice salvages what Willam Spice can. |
4 |
26 |
Became a Scout (Courier). |
4 |
27 |
Willam Spice spend a great deal of time on the fringes of Charted Space. |
4 |
27 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
30 |
Continued as Scout (Courier). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Scout (Explorer) with previous rank. |
6 |
35 |
Perform an exemplary service for the scouts. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
39 |
Willam Spice's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
42 |
Continued as Scout (Explorer). |
8 |
46 |
When dealing with an alien race, Willam Spice botch an opportunity to gather extra intelligence about them. |
8 |
46 |
Nearly killed. Owe 25,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scout (Explorer). |
9 |
49 |
Good fortune |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired. |
10 |
51 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Victim of a crime. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
85 |
Gained a contact. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
93 |
Good fortune. |
21 |
94 |
Aging Crisis. Owe 60,000 for medical bills. |