Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Journalist (Entertainer). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
29 |
Attacked by enemies that Ernestine Fallow easily defeat. |
2 |
29 |
Gain Enemy if Ernestine Fallow don't already have one. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
31 |
Betrayed by a friend. One of Ernestine Fallow's Contacts or Allies betrays Ernestine Fallow, ending Ernestine Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
31 |
Became a Scout (Explorer). |
4 |
35 |
Perform an exemplary service for the scouts. |
4 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
35 |
Continued as Scout (Explorer). |
5 |
38 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
40 |
Ernestine Fallow is chosen to represent Ernestine Fallow's faith in a vid show or other highly public forum. |
7 |
42 |
Voluntarily left Mainstream Believer |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
43 |
Gained a contact. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Amnesia. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
54 |
Attempted a risky adventure and was wildly successful. |
9 |
54 |
Forced to muster out. |