Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A good deal ensures Tressie Jacobs is living the high life for a few years. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Tressie Jacobs is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Tressie Jacobs's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Embroiled in legal trouble. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Severely injured. Owe 3,750 for medical bills. |
7 |
38 |
Became a Scout (Courier). |
7 |
39 |
Spend several years jumping from world to world in Tressie Jacobs's scout ship. |
8 |
42 |
Continued as Scout (Courier). |
8 |
44 |
Spend several years jumping from world to world in Tressie Jacobs's scout ship. |
9 |
46 |
Continued as Scout (Courier). |
9 |
48 |
When dealing with an alien race, Tressie Jacobs have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
50 |
Continued as Scout (Courier). |
10 |
51 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |