Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Lamar Askew's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
34 |
Lamar Askew spend a great deal of time on the fringes of Charted Space. |
4 |
34 |
Lamar Askew's ship is damaged, and Lamar Askew have to hitch-hike Lamar Askew's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Gained a contact. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Scout (Courier). |
6 |
42 |
Lamar Askew survey an alien world. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Spend several years jumping from world to world in Lamar Askew's scout ship. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Returned to Scout (Explorer). |
8 |
48 |
Psychologically damaged by Lamar Askew's time in the scouts. |
9 |
48 |
Became a Citizen (Colonist). |
9 |
49 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
A notable academic consults with Lamar Askew about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
53 |
Voluntarily left Missionary/Humanitarian |
11 |
53 |
Failed to qualify for Free Trader (Merchant). |
11 |
53 |
Became a Drifter (Barbarian). |
11 |
54 |
Betrayed by a friend. One of Lamar Askew's Contacts or Allies betrays Lamar Askew, ending Lamar Askew's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
57 |
Lamar Askew secretly provide religious rites for a dying leader or noble, although they do not share Lamar Askew's faith. Gain an Ally in the family and a Rival who disagrees with Lamar Askew's choice. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Continued as Believer (Mainstream Believer). |
13 |
60 |
Lamar Askew accepted an offer of inducements to betray Lamar Askew's faith. Gain 620,000 in cash. |
13 |
62 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Retired. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |