Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Cynthia Holmes's ship is damaged, and Cynthia Holmes have to hitch-hike Cynthia Holmes's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 2 Contacts. Gain 1 Enemies. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
27 |
Promoted to Entertainer (Performer) rank 1. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
31 |
Join homeworld’s celebrity circles |
4 |
31 |
Gain a contact |
4 |
31 |
Promoted to Entertainer (Performer) rank 2. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
33 |
Criticised a questionable political leader on Cynthia Holmes's homeworld, causing his downfall. Gain an Enemy |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Cynthia Holmes far from home. |
5 |
35 |
Promoted to Entertainer (Performer) rank 3. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Cynthia Holmes far from home. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Cynthia Holmes come into conflict with a splinter group Cynthia Holmes's own religion which maintains Cynthia Holmes's version is the wrong one. Gain 3 Rivals. |
8 |
38 |
Switched to Drifter (Wanderer). |
8 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
40 |
Returned to Believer (Holy Warrior). |
9 |
42 |
Cynthia Holmes is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Voluntarily left Holy Warrior |
10 |
44 |
Retired. |
10 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |