Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Howard Barrett left the community. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Howard Barrett is rewarded for Howard Barrett's diligence or cunning. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Howard Barrett befriend a superior in the corporation or the colony. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Political upheaval strikes Howard Barrett's homeworld, and Howard Barrett is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Howard Barrett's business expands, Howard Barrett's corporation grows, or the colony thrives. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Gained a contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Make an unexpected connection outside Howard Barrett's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |