Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Elie Fitget's work ends up coming home with Elie Fitget, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Merchant (Free Trader). |
3 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
22 |
Switched to Drifter (Scavenger). |
4 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
26 |
Continued as Drifter (Scavenger). |
5 |
30 |
Attacked by enemies and injured. |
5 |
30 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Gain Enemy if Elie Fitget don't already have one. |
5 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
30 |
Voluntarily left Scavenger |
6 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
33 |
Elie Fitget is chosen to represent Elie Fitget's faith in a vid show or other highly public forum. |
7 |
34 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
Elie Fitget refuse to secretly provide religious rites for a dying leader or noble, because they do not share Elie Fitget's faith. |
7 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |