Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Became a Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
A sudden war destroys Coleman Hopkins's trade routes and contacts, forcing Coleman Hopkins to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
30 |
Suffer from a life-threatening illness. |
6 |
30 |
Failed to qualify for Explorer (Scout). |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
31 |
Severely injured. Owe 10,000 for medical bills. |
7 |
31 |
Became a Scout (Surveyor). |
7 |
33 |
Coleman Hopkins have no idea what happened to Coleman Hopkins – they found Coleman Hopkins's ship drifting on the fringes of friendly space. |
8 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
35 |
A notable academic consults with Coleman Hopkins about a publication or documentary he is working on. Gain a Contact in academia. |