Initiate Nanie Remmington  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 40 F 5 (-1) 10 (1) 9 (1) 11 (1) 8 (0) 4 (-1)5A9B84
Overly knobby knees
 
Skills
Admin 0
Animals 0
Art (Creative) 0
Carouse 0
Language 0
Medic 1
Melee 0
Persuade 1
Profession (Worker/Religion) 2
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Citizen Colonist 01
Believer Mainstream Believer Initiate13
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Barbarian).
1 19 Attacked by enemies that Nanie Remmington easily defeat.
1 19 Gain Enemy if Nanie Remmington don't already have one.
2 22 Continued as Drifter (Barbarian).
2 23 Nanie Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Became a Citizen (Colonist).
3 26 Injured. Fully recovered. Owe 2,500 for medical bills.
4 26 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 29 Nanie Remmington retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 30 Continued as Believer (Mainstream Believer).
5 33 Nanie Remmington is sent to a new community or parish to preach The Word among the poor.
5 34 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
6 34 Continued as Believer (Mainstream Believer).
6 38 Moved to a new world.
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