Retired Scout Arvilla Silva  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 71 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 1 (-2)111771
Closed
 
Skills
Admin 1
Advocate 1
Athletics 0
Carouse 1
Deception 1
Drive (Wheel) 1
Electronics 0
Gun Combat (Archaic) 2
Gun Combat (Slug) 2
Heavy Weapons 0
Jack-of-All-Trades 2
Medic 1
Melee 0
Pilot (Small Craft) 1
Profession (Worker) 0
Recon 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Agent Corporate Agent Agent14
Drifter Barbarian 13
Scout Courier Scout14
Believer Missionary/Humanitarian Junior Project Worker01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Tillie Payne Rival 1 0 1 1 Trexen (F/97)
Joseph Sherris Enemy 0 4 1 1 Swanfeh (M/20)
Joseph Sherris is a questionable figure such as a criminal, pirate or disgraced noble.
Rachael Robins Rival 1 0 3 1 Dolphin, Imperium (F/7)
Gloria Johnston Rival 2 0 6 0 Lancian (F/67)
Relationship altered.
Lindsey Clubb Rival 1 1 2 1 Swanfeh (M/32)
Kate McKee Rival 0 2 3 4 Swanfeh (F/53)
Claud Ede Contact 0 1 2 2 Swanfeh (M/13)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Forced out after co-operating with military investigation in commanding officer's illegal activity.
2 19 Became a Agent (Corporate Agent).
2 23 Rewarded for a successful mission.
3 23 Continued as Agent (Corporate Agent).
3 26 Advanced training in a specialist field.
4 27 Continued as Agent (Corporate Agent).
4 31 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 31 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 31 Continued as Agent (Corporate Agent).
5 33 Life ruined by a criminal gang. Gain the gang as an Enemy
6 33 Failed to qualify for Engineer/Gunner (Navy).
6 33 Became a Drifter (Barbarian).
6 37 Promoted to Drifter (Barbarian) rank 1.
7 37 Continued as Drifter (Barbarian).
7 38 Attempted a risky adventure and was wildly successful.
8 41 Continued as Drifter (Barbarian).
8 42 Arvilla Silva do not know what happened to Arvilla Silva. There is a gap in Arvilla Silva's memory.
9 42 Failed to qualify for Artist (Entertainer).
9 42 Submitted to the draft.
9 42 Became a Scout (Courier).
9 44 When dealing with an alien race, Arvilla Silva botch an opportunity to gather extra intelligence about them.
9 44 Arvilla Silva have no idea what happened to Arvilla Silva – they found Arvilla Silva's ship drifting on the fringes of friendly space.
10 46 Continued as Scout (Courier).
10 48 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 50 Promoted to Scout (Courier) rank 1 with the new title Scout.
11 50 Continued as Scout (Courier).
11 52 Perform an exemplary service for the scouts.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Scout (Courier).
12 57 Spend several years jumping from world to world in Arvilla Silva's scout ship.
12 58 Forced to muster out.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 59 Arvilla Silva come into conflict with a splinter group Arvilla Silva's own religion which maintains Arvilla Silva's version is the wrong one. Gain 1 Rivals.
14 59 Aging Crisis. Owe 20,000 for medical bills.
14 59 Retired.
14 60 A romantic relationship ends badly. Gain a Rival or Enemy.
15 63 Aging Crisis. Owe 20,000 for medical bills.
15 65 Gained a contact.
16 67 Aging Crisis. Owe 50,000 for medical bills.
16 70 A romantic relationship ends badly. Gain a Rival or Enemy.
17 71 Aging Crisis. Owe 10,000 for medical bills.
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