Retired Junior Project Worker Sim Thompkins  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 84 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 8 (0)111788
Isolated, Conservative, Wishy washy
 
Skills
Admin 1
Animals (Training) 1
Art (Performing/Instrument) 0
Athletics 0
Broker 1
Deception 0
Drive (Mole) 1
Drive (Track) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 0
Persuade 1
Profession (Worker/Armourer) 1
Recon 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 0
Survival 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Broker 25
Retired 06
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Anson Perkins Rival 2 2 1 6 Kargol (M/42)
Anson Perkins gained influence with the character’s assistance.
Melton Hays Rival 1 1 1 0 Solomani, Imperium (M/37)
Duikuun Gugudaanu Rival 1 4 4 1 Vilani, Imperium (M/27)
An incident occured.
Solomon Hopkins Ally 3 0 1 0 Pirian (M/18)
Solomon Hopkins is actually an organisation such as a political movement or modest sized business.
Altha Nicol Ally 4 0 1 3 Solomani, Imperium (F/30)
Lissie Howe Ally 2 0 2 0 Kargol (F/92)
Relationship altered.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Study Art (Performing/Instrument) as a hobby.
1 28 Left the colonies.
2 28 Failed to qualify for Line/Crew (Navy).
2 28 Became a Drifter (Wanderer).
2 32 Attacked by enemies and injured.
2 32 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 32 Gain Enemy if Sim Thompkins don't already have one.
3 32 Continued as Drifter (Wanderer).
3 33 Attacked by enemies that Sim Thompkins easily defeat.
3 33 Gain Enemy if Sim Thompkins don't already have one.
3 36 Forced to muster out.
4 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 39 Sim Thompkins come into conflict with a splinter group Sim Thompkins's own religion which maintains Sim Thompkins's version is the wrong one. Gain 2 Rivals.
5 39 Became a Merchant (Broker).
5 40 Embroiled in legal trouble.
6 43 Continued as Merchant (Broker).
6 47 Given advanced training in a specialist field
7 47 Continued as Merchant (Broker).
7 51 Forced to continue current assignment.
7 51 Promoted to Merchant (Broker) rank 1.
8 51 Continued as Merchant (Broker).
8 52 Sim Thompkins's business or ship thrives.
8 55 Promoted to Merchant (Broker) rank 2.
9 55 Continued as Merchant (Broker).
9 59 Given advanced training in a specialist field
9 59 Forced to muster out.
10 59 Aging Crisis. Owe 50,000 for medical bills.
10 59 Retired at age 59.
10 59 Retired.
10 62 Moved to a new world.
11 64 A new romantic starts. Gain an Ally.
12 67 Aging Crisis. Owe 10,000 for medical bills.
12 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 71 Aging Crisis. Owe 20,000 for medical bills.
13 72 Good fortune.
14 75 Aging Crisis. Owe 40,000 for medical bills.
14 79 Betrayal. Convert an Ally into a Rival or Enemy.
15 79 Aging Crisis. Owe 40,000 for medical bills.
15 81 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 83 Aging Crisis. Owe 40,000 for medical bills.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙