Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Gain Enemy if Simon Manning don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find an Alien Artifact. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Simon Manning do not know what happened to Simon Manning. There is a gap in Simon Manning's memory. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
40 |
An expedition or voyage goes wrong, leaving Simon Manning stranded in the wilderness. |
7 |
40 |
Failed to qualify for Corporate Agent (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
A sudden war destroys Simon Manning's trade routes and contacts, forcing Simon Manning to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |