Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Robbie Weakman's Contacts or Allies betrays Robbie Weakman, ending Robbie Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Robbie Weakman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
35 |
Robbie Weakman efforts do not go unnoticed by the Imperium. |
6 |
38 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |