Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Bradley Day do not know what happened to Bradley Day. There is a gap in Bradley Day's memory. |
2 |
19 |
Entered University. |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Dropped out of university. |
3 |
22 |
Continued as Drifter (Scavenger). |
3 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Voluntarily left Scavenger |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
27 |
Vessel participates in a notable military engagement. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Line/Crew (Navy). |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
34 |
Gain a contact. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Bradley Day foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
7 |
38 |
Continued as Navy (Engineer/Gunner). |
7 |
40 |
Nearly killed. Fully recovered. |
8 |
40 |
Became a Citizen (Corporate). |
8 |
44 |
Bradley Day is rewarded for Bradley Day's diligence or cunning. |
9 |
44 |
Continued as Citizen (Corporate). |
9 |
48 |
Political upheaval strikes Bradley Day's homeworld, and Bradley Day is caught up in the revolution. |
10 |
48 |
Continued as Citizen (Corporate). |
10 |
50 |
Bradley Day befriend a superior in the corporation or the colony. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |