Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Nita Hopkins is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
31 |
Failed to qualify for Infantry (Army). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Betrayed by a friend. One of Nita Hopkins's Contacts or Allies betrays Nita Hopkins, ending Nita Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
34 |
Nita Hopkins do not know what happened to Nita Hopkins. There is a gap in Nita Hopkins's memory. |
7 |
34 |
Became a Scout (Surveyor). |
7 |
35 |
Nita Hopkins's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |