Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Roderick Obrien run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
21 |
Roderick Obrien's work ends up coming home with Roderick Obrien, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
23 |
Birth or Death involving a family member or close friend. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
26 |
Attacked by enemies and injured. |
4 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Gain Enemy if Roderick Obrien don't already have one. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
36 |
Find an Alien Artifact. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 2. |