Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Hal Steen retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Hal Steen come into conflict with a splinter group Hal Steen's own religion which maintains Hal Steen's version is the wrong one. Gain 3 Rivals. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Hal Steen's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hal Steen fail to help. Gain an Enemy. |
5 |
32 |
Hal Steen's ship is damaged, and Hal Steen have to hitch-hike Hal Steen's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 5 Contacts. Gain 2 Enemies. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Hal Steen survey an alien world. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Hal Steen's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
When dealing with an alien race, Hal Steen botch an opportunity to gather extra intelligence about them. |
8 |
45 |
Nearly killed. Owe 12,500 for medical bills. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |