Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
31 |
Find valuable salvage. |
3 |
32 |
Continued as Drifter (Scavenger). |
3 |
35 |
Lucretia Tilcott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
35 |
Became a Merchant (Broker). |
4 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Switched to Drifter (Wanderer). |
5 |
40 |
Promoted to Drifter (Wanderer) rank 1. |