Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Commanding officer takes an interest in Nelle Walker's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Nelle Walker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Citizen (Worker). |
4 |
34 |
Nelle Walker's business expands, Nelle Walker's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
38 |
Became a Scout (Explorer). |
6 |
39 |
Psychologically damaged by Nelle Walker's time in the scouts. |
7 |
39 |
Switched to Citizen (Corporate). |
7 |
42 |
Moved to a new world. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Citizen (Corporate) rank 1. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
46 |
Political upheaval strikes Nelle Walker's homeworld, and Nelle Walker is caught up in the revolution. |
8 |
47 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
49 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Nelle Walker is chosen to represent Nelle Walker's faith in a vid show or other highly public forum. |
10 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |