Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Julie Silva left the community. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
A good deal ensures Julie Silva is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Imperial trade restrictions force Julie Silva out of business. |
5 |
33 |
Failed to qualify for Marine Support (Marine). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Gain Enemy if Julie Silva don't already have one. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Good fortune |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Julie Silva's Contacts or Allies betrays Julie Silva, ending Julie Silva's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Entertainer (Journalist). |
8 |
43 |
Criticised a questionable political leader on Julie Silva's homeworld, causing his downfall. Gain an Enemy |
8 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Julie Silva far from home. |