Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Continued as Drifter (Scavenger). |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Risk Elenora McKinnon's fortune on a possibility lucrative deal and win. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Make an unexpected connection outside Elenora McKinnon's normal circles. Gain a Contact. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |