Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scholar (Scientist). |
7 |
44 |
Refuse to join a cheat in some fashion. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Scholar (Scientist) rank 1. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
47 |
Entangled in a bureaucratic or legal morass that distracts Jeremiah Graves from Jeremiah Graves's work. |
8 |
50 |
Promoted to Scholar (Scientist) rank 2. |
9 |
50 |
Voluntarily left Scientist |
9 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Jeremiah Graves secretly provide religious rites for a dying leader or noble, although they do not share Jeremiah Graves's faith. Gain an Ally in the family and a Rival who disagrees with Jeremiah Graves's choice. |
10 |
54 |
Continued as Believer (Mainstream Believer). |
10 |
58 |
Jeremiah Graves secretly provide religious rites for a dying leader or noble, although they do not share Jeremiah Graves's faith. Gain an Ally in the family and a Rival who disagrees with Jeremiah Graves's choice. |
11 |
58 |
Continued as Believer (Mainstream Believer). |
11 |
61 |
Jeremiah Graves accepted an offer of inducements to betray Jeremiah Graves's faith. Gain 850,000 in cash. |
12 |
62 |
Failed to qualify for Free Trader (Merchant). |
12 |
62 |
Became a Drifter (Scavenger). |
12 |
66 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
13 |
66 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Jeremiah Graves faith is shaken. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Retired at age 70. |
14 |
70 |
Continued as Believer (Holy Warrior). |
14 |
72 |
Jeremiah Graves aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Retired. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |