Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Army Support). |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Rogue (Thief). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
28 |
Brooklyn Myers commit a legendary crime. |
4 |
31 |
Promoted to Rogue (Thief) rank 2. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
34 |
Involved in the planning of an impressive heist. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
6 |
38 |
Crime pays off. Gain victim as Enemy. |
7 |
39 |
Continued as Rogue (Pirate). |
7 |
43 |
Backstab a fellow rogue for personal gain. |
7 |
43 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
8 |
43 |
Continued as Rogue (Pirate). |
8 |
45 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
46 |
Brooklyn Myers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Failed to qualify for Line/Crew (Navy). |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
48 |
Attacked by enemies that Brooklyn Myers easily defeat. |
10 |
48 |
Gain Enemy if Brooklyn Myers don't already have one. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
53 |
Suffer from a life-threatening illness. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
78 |
Birth or Death involving a family member or close friend. |
19 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |
20 |
89 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
89 |
Aging Crisis. Owe 30,000 for medical bills. |
21 |
90 |
A new romantic starts. Gain an Ally. |
22 |
93 |
Aging Crisis. Owe 20,000 for medical bills. |