Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Angie Ross's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Gained a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Angie Ross do not know what happened to Angie Ross. There is a gap in Angie Ross's memory. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
41 |
Angie Ross reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Angie Ross sponge off Angie Ross's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
42 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
7 |
43 |
Political manoeuvrings usurp Angie Ross's position. Gain a Rival. |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Angie Ross's Contacts or Allies betrays Angie Ross, ending Angie Ross's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Failed to qualify for Merchant Academy. |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
48 |
Attempted a risky adventure and was wildly successful. |