Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Sue Saxon easily defeat. |
1 |
19 |
Gain Enemy if Sue Saxon don't already have one. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Sue Saxon do not know what happened to Sue Saxon. There is a gap in Sue Saxon's memory. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Sue Saxon is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Given specialist training in vehicles. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Given specialist training in vehicles. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Established a network of contacts. Gain 3 contacts. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
46 |
Sue Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Failed to qualify for Corporate (Citizen). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
48 |
Gained a contact. |