Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Severely injured. Owe 25,000 for medical bills. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Make an unexpected connection outside Ernestine Fitzgerald's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Given advanced training in a specialist field |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
40 |
Voluntarily left Merchant Marine |
8 |
40 |
Failed to qualify for Intelligence (Agent). |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Ernestine Fitzgerald's Contacts or Allies betrays Ernestine Fitzgerald, ending Ernestine Fitzgerald's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Intelligence (Agent). |
9 |
44 |
Switched to Drifter (Barbarian). |
9 |
47 |
Survived a risky adventure but gained nothing. |