Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Sammie Middlemiss join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Nearly killed. Owe 7,500 for medical bills. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Sammie Middlemiss went above and beyond the call of duty. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
A police detective or rival criminal forces Sammie Middlemiss to flee and vows to hunt Sammie Middlemiss down. Gain an Enemy. |