Retired Fighter Ettie Lite  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 4 (-1)111724
Gregarious, Witty
 
Skills
Astrogation 1
Broker 1
Carouse 0
Drive 0
Electronics 0
Engineer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Mechanic 1
Melee (Blade) 1
Persuade 2
Profession (Hostile Environment/High-G) 1
Science (Space Sciences) 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 02
Merchant Free Trader 23
Scout Surveyor Scout12
Believer Holy Warrior Fighter12
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Manda Fillanes Ally 5 0 1 1 Suerrat (F/54)
Relationship becomes more intense.
Hudson Hale Enemy 0 0 3 0 Urunishani (M/31)
Benjamine Bethune Contact 1 2 1 0 Trexen (M/96)
Buford Rand Contact 2 2 4 0 Ronnin (M/69)
Buford Rand has life-changing event that creates new responsibilities.
Corinne Kirkham Rival 2 2 0 0 Darrian, Imperium (F/50)
Relationship redefined. Contact becomes an rival.
Corinne Kirkham is found or reported dead.
Corinne Kirkham loses some of their power base.
Helen Clements Contact 0 1 1 1 Trexen (F/65)
Khinkhuuge Karguaar Contact 3 2 5 1 Vilani, Imperium (F/63)
Forgiveness.
Esuaei Oleieeah Enemy 0 2 0 2 Aslan (M/13)
Tillman Olaughlin Enemy 0 1 1 0 Trexen (M/38)
Guss Watson Enemy 0 3 1 1 Iltharan (M/34)
Guss Watson gains in influence.
Faye Nguyen Ally 3 0 0 0 Trexen (F/24)
Kristina Donoughoe Contact 2 1 2 1 Trexen (F/82)
Andrea Askew Ally 4 0 0 3 Trexen (F/79)
Brad Arthur Ally 1 1 6 5 Traltar (M/20)
An incident occured.
Hortense Langhorne Ally 4 0 1 2 Trexen (F/71)
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Gained a contact.
2 22 Continued as Citizen (Worker).
2 23 Ettie Lite learn something Ettie Lite should not have – a corporate secret, a political scandal – which Ettie Lite can profit from illegally.
2 26 Forced to muster out.
3 26 Became a Merchant (Free Trader).
3 30 A good deal ensures Ettie Lite is living the high life for a few years.
3 30 Promoted to Merchant (Free Trader) rank 1.
4 30 Continued as Merchant (Free Trader).
4 32 Befriend a useful ally in one sphere. Gain an Ally.
4 34 Promoted to Merchant (Free Trader) rank 2.
5 34 Continued as Merchant (Free Trader).
5 37 Scarred. Fully recovered. Owe 5,000 for medical bills.
6 37 Became a Scout (Surveyor).
6 38 Ettie Lite's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ettie Lite fail to help. Gain an Enemy.
6 38 Ettie Lite's ship is damaged, and Ettie Lite have to hitch-hike Ettie Lite's way back across the stars to the nearest scout base.
6 38 Gain 5 Contacts. Gain 3 Enemies.
6 41 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 41 Continued as Scout (Surveyor).
7 43 Severely injured. Fully recovered. Owe 7,500 for medical bills.
8 43 Became a Believer (Holy Warrior) with the new title Hopeful.
8 44 A notable academic consults with Ettie Lite about a publication or documentary he is working on. Gain a Contact in academia.
8 47 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 47 Aging Crisis. Owe 20,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Believer (Holy Warrior).
9 48 Opponents of Ettie Lite's belief system ambush Ettie Lite.
9 48 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
10 48 Aging Crisis. Owe 30,000 for medical bills.
10 48 Retired.
10 49 A new romantic starts. Gain an Ally.
11 52 Aging Crisis. Owe 20,000 for medical bills.
11 54 Find Ancient Technology.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 58 Birth or Death involving a family member or close friend.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 61 Gained a contact.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 76 Aging Crisis. Owe 10,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 30,000 for medical bills.
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