Retired Warrior Sherman McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 73 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 12 (2)11126C
Sadistic, High energy, Sexual
 
Skills
Admin 1
Advocate 2
Animals (Training) 1
Art (Performing/Instrument) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Deception 1
Diplomat 0
Electronics 0
Flyer 0
Gambler 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 2
Persuade 1
Streetwise 3
Survival 2
CareerAssignmentTitleRankTerms
Noble Administrator Assistant01
Drifter Barbarian Warrior26
Noble Diplomat 3rd Secretary11
Entertainer Performer 12
Prisoner Inmate 13
Prisoner Fixer 21
 
Name Type Affinity Enmity Power Influence Species
Emmit Fields Rival 2 1 0 0 Ziadd (M/42)
Emmit Fields is a questionable figure such as a criminal, pirate or disgraced noble.
Emmit Fields is in desperate trouble and could use the character’s help.
Emmit Fields's influence is diminished.
Louella Bowman Rival 1 0 0 6 Ziadd (F/77)
Louella Bowman is out of contact doing something interesting but not suspicious.
Arizona Bell Enemy 5 2 1 0 Cassilldan (F/60)
Very bad falling out.
Relationship redefined. Ally becomes an enemy.
Arizona Bell has negatively life-changing event.
Orin Mullabyaly Contact 2 1 0 4 Cassilldan (M/37)
 
Term Age History
1 18 Became a Noble (Administrator) with the new title Assistant.
1 19 Political manoeuvrings usurp Sherman McDermot's position. Gain a Rival.
2 19 Became a Drifter (Barbarian).
3 23 Continued as Drifter (Barbarian).
3 26 Find valuable salvage.
4 27 Continued as Drifter (Barbarian).
4 29 Find an Alien Artifact.
4 31 Promoted to Drifter (Barbarian) rank 1.
5 31 Continued as Drifter (Barbarian).
5 32 Attacked by enemies and injured.
5 32 Injured.
5 32 Gain Enemy if Sherman McDermot don't already have one.
6 35 Continued as Drifter (Barbarian).
6 39 Gained a contact.
6 39 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
7 39 Continued as Drifter (Barbarian).
7 42 Betrayed by a friend. One of Sherman McDermot's Contacts or Allies betrays Sherman McDermot, ending Sherman McDermot's career. That Contact or Ally becomes a Rival or Enemy.
8 42 Switched to Noble (Diplomat) with the new title Intern and previous rank.
8 43 Sherman McDermot manipulate and charm Sherman McDermot's way through high society. Gain a Rival and an Ally.
8 46 Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary.
9 46 Voluntarily left Diplomat
9 46 Became a Entertainer (Performer).
9 50 Works is especially well received and popular, making Sherman McDermot a minor celebrity
10 50 Continued as Entertainer (Performer).
10 52 Accused of a crime
10 54 Promoted to Entertainer (Performer) rank 1.
11 54 Became a Prisoner (Inmate).
11 58 Special Duty.
11 58 Promoted to Prisoner (Inmate) rank 1.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Retired at age 58.
12 58 Switched to Prisoner (Fixer) with previous rank.
12 62 Make friends with another inmate; gain them as a Contact.
12 62 Promoted to Prisoner (Fixer) rank 2.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Returned to Prisoner (Inmate).
13 66 Persecuted by a prison gang.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Continued as Prisoner (Inmate).
14 70 Assigned to difficult or backbreaking labour.
15 70 Aging Crisis. Owe 50,000 for medical bills.
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