Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Orville Ruth inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Orville Ruth is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Imperial trade restrictions force Orville Ruth out of business. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Gained a contact. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
38 |
Switched to Merchant (Free Trader). |
7 |
41 |
Smuggle illegal items onto a planet. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
45 |
A series of bad deals and decisions force Orville Ruth into bankruptcy. Orville Ruth salvages what Orville Ruth can. |
9 |
45 |
Failed to qualify for Scientist (Scholar). |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
47 |
Amnesia. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Failed to qualify for Journalist (Entertainer). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Returned to Scout (Courier). |
10 |
52 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |