Retired Fighter Sterling Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 53 M 4 (-1) 5 (-1) 1 (-2) 8 (0) 10 (1) 3 (-1)4518A3
Unclean, Bully, Hostile
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 0
Diplomat 0
Electronics 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 0
Medic 0
Pilot (Spacecraft) 1
Profession (Sports) 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Merchant Merchant Marine Crewman01
Drifter Wanderer 04
Scout Courier Scout12
Drifter Scavenger 01
Believer Holy Warrior Fighter12
 
Name Type Affinity Enmity Power Influence Species
Blaine Mills Enemy 0 4 0 5 Suerrat (M/44)
Malvina Oneil Contact 2 1 0 0 Zhodani, Imperium (F/32)
Malvina Oneil is particularly unusual, such as an artificial intelligence or very alien being.
Aeakhteihear Iye E'iy Enemy 6 3 1 1 Aslan (M/18)
Aeakhteihear Iye E'iy has negatively life-changing event.
An incident occured.
reconciliation.
Aeakhteihear Iye E'iy is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Life ruined by a criminal gang. Gain the gang as an Enemy
2 20 Failed to qualify for Scientist (Scholar).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 21 Make an unexpected connection outside Sterling Hopkins's normal circles. Gain a Contact.
3 24 Voluntarily left Merchant Marine
3 24 Failed to qualify for Enforcer (Rogue).
3 24 Became a Drifter (Wanderer).
3 27 Suffer from a life-threatening illness.
4 27 Failed to qualify for Thief (Rogue).
4 27 Continued as Drifter (Wanderer).
4 28 Sterling Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 28 Failed to qualify for Surveyor (Scout).
5 28 Continued as Drifter (Wanderer).
6 32 Continued as Drifter (Wanderer).
6 36 Sterling Hopkins do not know what happened to Sterling Hopkins. There is a gap in Sterling Hopkins's memory.
7 36 Became a Scout (Courier).
7 37 Sterling Hopkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sterling Hopkins fail to help. Gain an Enemy.
7 37 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 40 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 40 Continued as Scout (Courier).
8 43 Scarred. Owe 5,000 for medical bills.
9 43 Switched to Drifter (Scavenger).
9 44 Sterling Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 44 Became a Believer (Holy Warrior) with the new title Hopeful.
10 47 Sterling Hopkins retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 48 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 48 Continued as Believer (Holy Warrior).
11 52 Sterling Hopkins retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 52 Retired at age 52.
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