Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Holly Ruth join a gambling circle on board. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
24 |
Commanding officer takes an interest in Holly Ruth's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Failed to qualify for Explorer (Scout). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Holly Ruth's Contacts or Allies betrays Holly Ruth, ending Holly Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Advanced training in a specialist field. |
6 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
35 |
Continued as Agent (Law Enforcement). |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
39 |
Continued as Agent (Law Enforcement). |
8 |
41 |
Gained a contact. |
8 |
43 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
43 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Go undercover to investigate an enemy. |
9 |
44 |
Arrested and charged. |
9 |
44 |
Hired a lawyer to beat the charges. |
9 |
47 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
10 |
47 |
Continued as Agent (Law Enforcement). |
10 |
51 |
Holly Ruth's work ends up coming home with Holly Ruth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
51 |
Switched to Drifter (Barbarian). |
11 |
53 |
Holly Ruth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |