Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
2 |
25 |
A mission goes wrong and Ur Iir is stranded behind enemy lines. Ejected from the service. |
3 |
25 |
Became a Scout (Surveyor). |
3 |
29 |
Spend several years jumping from world to world in Ur Iir's scout ship. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
33 |
Spend several years jumping from world to world in Ur Iir's scout ship. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
35 |
Ur Iir have no idea what happened to Ur Iir – they found Ur Iir's ship drifting on the fringes of friendly space. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Gained a contact. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
39 |
Voluntarily left Holy Warrior |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
Rewarded for a successful mission. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Gained a contact. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Go undercover to investigate an enemy. |
9 |
49 |
A police detective or rival criminal forces Ur Iir to flee and vows to hunt Ur Iir down. Gain an Enemy. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
54 |
Advanced training in a specialist field. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Failed to qualify for Field Researcher (Scholar). |
11 |
55 |
Became a Drifter (Wanderer). |
11 |
58 |
Spend time with an alien race. Gain a contact. |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
60 |
Betrayed by a friend. One of Ur Iir's Contacts or Allies betrays Ur Iir, ending Ur Iir's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Returned to Believer (Holy Warrior). |
13 |
62 |
Opponents of Ur Iir's belief system ambush Ur Iir. |
13 |
62 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Retired. |
14 |
64 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |