Edith Doolan  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 48 M 7 (0) 3 (-1) 2 (-2) 4 (-1) 12 (2) 7 (0)7324C7
Polished
 
Skills
Advocate 2
Animals 0
Astrogation 1
Athletics (Strength) 1
Broker 2
Carouse 1
Deception 0
Drive (Walker) 1
Engineer (M-drive) 1
Gambler 1
Medic 1
Recon 0
Science (Space Sciences) 0
Stealth 0
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Merchant Broker Experienced Broker33
Citizen Worker 13
 
Name Type Affinity Enmity Power Influence Species
Carey Richey Contact 1 1 2 5 Florian (M/27)
 
Term Age History
1 18 Failed to qualify for Physician (Scholar).
1 18 Became a Drifter (Wanderer).
2 22 Continued as Drifter (Wanderer).
2 23 Suffer from a life-threatening illness.
3 23 Became a Merchant (Broker).
3 26 Embroiled in legal trouble.
3 27 Promoted to Merchant (Broker) rank 1.
4 27 Continued as Merchant (Broker).
4 30 Risk Edith Doolan's fortune on a possibility lucrative deal and win.
4 31 Promoted to Merchant (Broker) rank 2.
5 31 Continued as Merchant (Broker).
5 32 Given advanced training in a specialist field
5 35 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
6 35 Voluntarily left Broker
6 35 Became a Citizen (Worker).
6 38 Edith Doolan gain experience in a technical field as a computer operator or surveyor.
7 39 Continued as Citizen (Worker).
7 41 Edith Doolan is rewarded for Edith Doolan's diligence or cunning.
7 43 Promoted to Citizen (Worker) rank 1.
8 43 Continued as Citizen (Worker).
8 45 Edith Doolan learn something Edith Doolan should not have – a corporate secret, a political scandal – which Edith Doolan can profit from illegally.
8 45 Gain a criminal contact.
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