Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Juan Hicks learn something Juan Hicks should not have – a corporate secret, a political scandal – which Juan Hicks can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
33 |
Failed to qualify for Journalist (Entertainer). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
34 |
Juan Hicks do not know what happened to Juan Hicks. There is a gap in Juan Hicks's memory. |
6 |
34 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
Join a social movement. |
6 |
38 |
Graduated. |
7 |
38 |
Became a Merchant (Broker). |
7 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Risk Juan Hicks's fortune on a possibility lucrative deal and win. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Good fortune |
8 |
46 |
Promoted to Merchant (Broker) rank 2. |