Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Cicero Olaughlin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Cicero Olaughlin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Cicero Olaughlin's job. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Failed to qualify for Merchant Academy. |
5 |
28 |
Returned to Drifter (Barbarian). |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Betrayed by a friend. One of Cicero Olaughlin's Contacts or Allies betrays Cicero Olaughlin, ending Cicero Olaughlin's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Switched to Merchant (Free Trader). |
7 |
36 |
A sudden war destroys Cicero Olaughlin's trade routes and contacts, forcing Cicero Olaughlin to flee that region of space. |
7 |
36 |
Gain rebels as Enemy |