Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Ezekiel Day into bankruptcy. Ezekiel Day salvages what Ezekiel Day can. |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Ezekiel Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Display heroism in battle, saving the whole ship. |
4 |
33 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
33 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
33 |
Continued as Navy (Flight). |
5 |
35 |
Ezekiel Day is blamed for an accident that causes the death of several crew members. Ezekiel Day's guilt drives Ezekiel Day to excel. |
6 |
35 |
Became a Agent (Intelligence). |
6 |
36 |
Hard times caused by a lack of interstellar trade costs Ezekiel Day's job. |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
38 |
Betrayed by a friend. One of Ezekiel Day's Contacts or Allies betrays Ezekiel Day, ending Ezekiel Day's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Failed to qualify for Surveyor (Scout). |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
42 |
Survived a risky adventure but gained nothing. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |