Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Alvin Roland don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Alvin Roland do not know what happened to Alvin Roland. There is a gap in Alvin Roland's memory. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Drafted into Law Enforcement |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Voluntarily left Law Enforcement |
6 |
37 |
Became a Rogue (Thief). |
6 |
40 |
Betrayed by a friend. One of Alvin Roland's Contacts or Allies betrays Alvin Roland, ending Alvin Roland's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Alvin Roland refused an offer of inducements to betray Alvin Roland's faith. Gain 2 enemies. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Voluntarily left Missionary/Humanitarian |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
47 |
Encounter a Psionic institute. |
8 |
47 |
Tested for psionic powers |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
49 |
Attempted a risky adventure and was injured. |
9 |
49 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
52 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
56 |
Attacked by enemies that Alvin Roland easily defeat. |
10 |
56 |
Gain Enemy if Alvin Roland don't already have one. |