Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Rube Penn's Contacts or Allies betrays Rube Penn, ending Rube Penn's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
22 |
One of Rube Penn's pieces of art is stolen, and the investigation brings Rube Penn into the criminal underworld. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Rube Penn far from home. |
4 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
32 |
Graduated with honors. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Make an unexpected connection outside Rube Penn's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |