Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Commando) with the new title Least Claw. |
1 |
19 |
Gained a contact. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Soulhunter (Commando) rank 1 with the new title Third Claw. |
2 |
22 |
Continued as Soulhunter (Commando). |
2 |
26 |
During a battle, defeat or victory depends on Mona Fabble's actions. Mona Fabble's efforts ensure Mona Fabble is honourably discharged. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Mona Fabble's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Imperial trade restrictions force Mona Fabble out of business. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
45 |
Mona Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
49 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
53 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |