Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Hamp Ward's Contacts or Allies betrays Hamp Ward, ending Hamp Ward's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Hamp Ward is ordered to take part in a black ops mission that goes against Hamp Ward's conscience. Gain the lone survivor as an Enemy. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Switched to Drifter (Wanderer). |
4 |
28 |
Hamp Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |