Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Manda Armstrong do not know what happened to Manda Armstrong. There is a gap in Manda Armstrong's memory. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Line/Crew (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Failed to qualify for Corporate (Citizen). |
4 |
26 |
Returned to Drifter (Barbarian). |
4 |
27 |
Amnesia. |
4 |
30 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Became a Scout (Explorer). |
7 |
38 |
Manda Armstrong inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
38 |
Became a Merchant (Free Trader). |
8 |
42 |
Make an unexpected connection outside Manda Armstrong's normal circles. Gain a Contact. |
8 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
42 |
Continued as Merchant (Free Trader). |
9 |
44 |
A good deal ensures Manda Armstrong is living the high life for a few years. |
9 |
46 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
46 |
Continued as Merchant (Free Trader). |
10 |
49 |
A series of bad deals and decisions force Manda Armstrong into bankruptcy. Manda Armstrong salvages what Manda Armstrong can. |