Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Colonist (Citizen). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
An investigation takes on a dangerous turn. |
2 |
28 |
Dillard Parlow's work ends up coming home with Dillard Parlow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
29 |
Forced to muster out. |
3 |
29 |
Became a Army (Cavalry) with the new title Private. |
3 |
33 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Became a Drifter (Wanderer). |
4 |
35 |
Dillard Parlow do not know what happened to Dillard Parlow. There is a gap in Dillard Parlow's memory. |
5 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
38 |
Involved in a feud with a rival criminal organization. |
5 |
38 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |