Maud Christie  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 38 F 8 (0) 9 (1) 3 (-1) 10 (1) 5 (-1) 6 (0)893A56
Depressed, Sunken eyes
 
Skills
Athletics 0
Broker 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Mechanic 0
Persuade 1
Profession (Freeloader) 0
Recon 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Army Cavalry Lance Corporal12
Drifter Wanderer 01
Merchant Free Trader 22
 
Name Type Affinity Enmity Power Influence Species
Hortense Vear Enemy 0 2 0 3 Sydite (F/42)
Hortense Vear loses some of their power base.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A series of bad deals and decisions force Maud Christie into bankruptcy. Maud Christie salvages what Maud Christie can.
2 21 Became a Army (Cavalry) with the new title Private.
2 24 Advanced training in a specialist field
2 25 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
3 25 Continued as Army (Cavalry).
3 26 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 26 Gain rebels as Enemy
4 26 Failed to qualify for Line/Crew (Navy).
4 26 Became a Drifter (Wanderer).
4 28 Scarred. Owe 2,500 for medical bills.
5 28 Switched to Merchant (Free Trader).
5 32 Embroiled in legal trouble.
5 32 Promoted to Merchant (Free Trader) rank 1.
6 32 Continued as Merchant (Free Trader).
6 34 A good deal ensures Maud Christie is living the high life for a few years.
6 36 Promoted to Merchant (Free Trader) rank 2.
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