Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Voluntarily left Pirate |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Switched to Drifter (Barbarian). |
3 |
29 |
Find valuable salvage. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Gertie McMillan's Contacts or Allies betrays Gertie McMillan, ending Gertie McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Gertie McMillan's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Became a Merchant (Broker). |
6 |
38 |
Gained a contact. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
Make an unexpected connection outside Gertie McMillan's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Gertie McMillan's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |