Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Public opinion turns on Harry Daniels. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Attacked by enemies that Harry Daniels easily defeat. |
2 |
20 |
Gain Enemy if Harry Daniels don't already have one. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Harry Daniels do not know what happened to Harry Daniels. There is a gap in Harry Daniels's memory. |
4 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
26 |
Harry Daniels run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Became a Agent (Corporate Agent). |
5 |
29 |
Uncover a major conspiracy against Harry Daniels's employers. |
5 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
30 |
Continued as Agent (Corporate Agent). |
6 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
34 |
Continued as Agent (Corporate Agent). |
7 |
38 |
Harry Daniels's work ends up coming home with Harry Daniels, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
38 |
Failed to qualify for Merchant Academy. |
8 |
38 |
Returned to Drifter (Barbarian). |
9 |
42 |
Voluntarily left Barbarian |
9 |
42 |
Became a Merchant (Broker). |
9 |
44 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Promoted to Merchant (Broker) rank 1. |
10 |
46 |
Continued as Merchant (Broker). |