Crewman Jose Suthmeer  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 45 M 2 (-2) 9 (1) 7 (0) 3 (-1) 13 (2) 9 (1)2973D9
Appreciative, Intuitive
 
Skills
Art (Creative) 0
Broker 0
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Engineer 0
Flyer (Ornithopter) 2
Mechanic 1
Melee (Blade) 1
Profession (Hostile Environment/Low-G) 1
Profession (Worker/Polymers) 1
Science (Physical Sciences/Chemistry) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman45
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Jose Suthmeer learn something Jose Suthmeer should not have – a corporate secret, a political scandal – which Jose Suthmeer can profit from illegally.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 26 Jose Suthmeer befriend a superior in the corporation or the colony.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 30 Jose Suthmeer learn something Jose Suthmeer should not have – a corporate secret, a political scandal – which Jose Suthmeer can profit from illegally.
3 30 Promoted to Citizen (Worker) rank 3.
4 30 Continued as Citizen (Worker).
4 34 Good fortune
4 34 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
5 34 Continued as Citizen (Worker).
5 38 Jose Suthmeer learn something Jose Suthmeer should not have – a corporate secret, a political scandal – which Jose Suthmeer can profit from illegally.
6 38 Voluntarily left Worker
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Embroiled in legal trouble.
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