Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Abraham Rivera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
29 |
Involved in the planning of an impressive heist. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
38 |
Advanced training in a specialist field. |