Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
On the front lines of a planetary assault and occupation. |
2 |
26 |
Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Marine (Ground Assault) with previous rank. |
3 |
28 |
Assigned to the security staff of a space station. |
3 |
30 |
Promoted to Marine (Ground Assault) officer rank 4 with the new title Lieutenant Colonel. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Returned to Marine (Star Marine). |
4 |
32 |
Lance Lewis is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
34 |
Commanding officer takes an interest in Lance Lewis's career. |
5 |
36 |
Attempt at commissioned failed. |
5 |
36 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Flight). |
6 |
38 |
Lost eye or limb. Fully recovered. |
7 |
38 |
Failed to qualify for Field Researcher (Scholar). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
42 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
8 |
42 |
Failed to qualify for Field Researcher (Scholar). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
45 |
Betrayed by a friend. One of Lance Lewis's Contacts or Allies betrays Lance Lewis, ending Lance Lewis's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
47 |
Betrayed by a friend. One of Lance Lewis's Contacts or Allies betrays Lance Lewis, ending Lance Lewis's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
49 |
Lance Lewis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
49 |
Failed to qualify for Broker (Merchant). |
11 |
49 |
Returned to Drifter (Wanderer). |
11 |
53 |
Attacked by enemies and injured. |
11 |
53 |
Scarred. Owe 2,500 for medical bills. |
11 |
53 |
Gain Enemy if Lance Lewis don't already have one. |
11 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Drifter (Wanderer). |
12 |
56 |
Suffer from a life-threatening illness. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
57 |
Opponents of Lance Lewis's belief system ambush Lance Lewis. |
13 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
57 |
Retired. |
14 |
58 |
Gained a contact. |
15 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
75 |
A new romantic starts. Gain an Ally. |
19 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
80 |
Birth or Death involving a family member or close friend. |
20 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
83 |
Gained a contact. |
21 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |
21 |
87 |
Birth or Death involving a family member or close friend. |
22 |
89 |
Aging Crisis. Owe 10,000 for medical bills. |
22 |
91 |
Spend time with an alien race. Gain a contact. |
23 |
93 |
Aging Crisis. Owe 40,000 for medical bills. |