Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Bessie Lamb join a gambling circle on board. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Bessie Lamb is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Bessie Lamb learn something Bessie Lamb should not have – a corporate secret, a political scandal – which Bessie Lamb can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Bessie Lamb's business expands, Bessie Lamb's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Became a Scout (Courier). |
7 |
41 |
Bessie Lamb's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |